i once saw a report on the old forums that the 18 inch mark XV torp the wyvern (and a couple others) uses should be using torpex filler instead of TNT, you could prehaps submit the report again and get a buff that way
Mk XII
Mk XV
Spoiler

Mk XVII
Spoiler

The XV and XVII had a 247 kg Torpex warhead, but this was too heavy for wartime carrier aircraft, so they were issued with 176 kg TNT at first, but later 196 kg Torpex. Neither Wyvern, Firebrand, Sea Mosquito nor the Torbeaus in game are wartime carrier aircraft, so they should have the 247 kg Torpex warheads
It seems to me that torpedoes with MAT often were excluded from publicity photographs, or that the photographs were taken from training stations when they didnt use the MATs. Also, the differences in the torpedoes are pretty small, the XII being 20-30 cms shorter than the XV and XVII. This makes it more difficult to differentiate between the marks.
It’s got a new Mk.XV now (and it points the right way)
Bomb bay configuration for the FB Mossies is now also correctly using only the back half of the bay doors, with bombs suspended side-by-side.
Yep, and the Torbeaus as well should have the XV with 247 kg torpex
Recently dataminers discovered that gaijin implemented a new type of differential steering, similar to neutral steering. This is intended for the Elde SPAA for Sweden, but also works (not perfectly) on most tracked vehicles ingame. This gives us an insight into what the Challenger 2 would look like with proper regenerative steering modelled ingame, it is WAY better. When turning, the Challenger 2 with this steering loses some speed, but much less than before.
Credit to Maho (owner of the WT Snail Mine discord) for recording some clips of it, theres also clips of the Cheiftain if people would like them. He also provided videos for the Cheiftain Mk.10 and Centurion Mk.10 (as well as tanks of other nations) if people would like to see them.
Keep in mind this is NOT implemented on live or dev, its a modded version of the game based off code gaijin recently introduced. I think we should really push gaijin to furthur develop this and add it to the game, it is not only realistic but also makes tanks drive so much better.
For context, below is me doing a high speed turn with the current drive model, attempting to turn smoothly (it’s not possible). I went down from around 55kph to 13kph at one point. The modded version with the new steering never went below 37kph.
If its in-game for the Elde, then you should do a dev forum post for it as a stop-gap regen steering, that looks awesome
I was considering doing that, I haven’t actually made a forum post before but I’ll look into doing it. This wouldn’t specifically be for the Challenger 2, but rather all tanks with regenerative steering.
Yep, but all would benefit equally.
im not thinking of challenger for this but Scimitar and the CVRT family as they struggle violently from the missing regen steering
CVRTs being mobile?
Clearly a marketing lie
Fastest production tank ever built being as slow as a cheiftain over most maps? clearly its accurate
(the accelleration on scimitar is near enough bang on accurate, practically every other vehicle in WT massivley overperforms in accelleration making it seem slow)
Apart from a certain tech tree which shall remain nameless - who DON’T have widespread regen steering on their vehicles until a good chunk of the way through the Cold War.
I mean, the rest of the planet had worked it out but the finest minds at the Tomsk Tractor Factory took a while to catch on.
Which is why we definitely won’t get it this side of thermal death of the universe…
Well there is only so much you can do with within the size and weight constraints, and adding volume and mass to the transmission means taking it from somewhere else, Since if you don’t do that. Entering a weight / volume related design spiral can be difficult to avoid.
Oh I know - my family were in agricultural engineering. I often asked ‘why don’t all tractors have 4WD?’ given they spend 99% of their time off-road.
The answer?
‘It makes the thing twice as complicated, allowing the end-user (Mr Underpaid Tractor Driver) twice as many avenues to bugger the thing up.’
They added a new mk XV model, without the MAT. Realistically the maximum drop speed for the Sea Mosquito should be lower than for the other aircraft with the XV with MAT.
The new Mosquitos also had their FMs and height changed.

The NF got lighter, the TR.33 got heavier
NF mosquito should have a radar right?
Yes it’s got antennas for the AI Mark IV radar (ARI.5003)
The TR.33 should have the option for carrier spawn in test drive etc. too I guess, but it’s missing that so I’ve not had chance to test out the arrestor hook etc. the change log claims was added
Thought so, and thank you. Its a shame they removed Carrier Ops from SB. That would have been fun

