Anyone else just seeing zero effect from the Ajax on breaches and barrels for Russian tanks putting in 10+ rounds just to see the breach turn slightly yellow. yet Russian 30mm delete barrels and breaches in seconds?
Literally my thought
then BMPT can pen a 90 degree angle
Yeah that shot goes through the breach and does no damage to the breach killing the pointless commander and not impacting it’s ability to shoot back.
It’s because the Russian autocannons have an insane firerate so even with awful aim, a few shells are bound to hit the barrel
Irl, this would be balanced by their horrible accuracy, but gaijin thinks that a Bushmaster/CT40 at 200rpm has the same accuracy as a 2A42 at 550rpm. We have plenty of evidence to show the accuracy disparity, not that they care.
It’s been made even worse by the gun trunnions added to the Russian tanks, which eat any shot that otherwise would have hit the gun barrel base or the breach. Convieniently, these do literally nothing to protect your gun on NATO tanks.
If you want to take out Russian tanks using the AJAX, shoot their turret ring, the APFSDS can reliably pen there and take out the turret ring and turret crew. You will need to shoot either side to fully kill the tank though.
Yes this particuarly impacts the Badger which shoots at a very low 100rpm
Dispersion in game:
0.085 Bushmaster 25mm
0.08 Denel 30mm,
0.08 Bushmaster 30mm
0.08 Rh 30mm MK 30-2/ABM
0.08 HS831 30mm
0.05 Rarden 30mm
0.03 Bushmaster 3 (35mm)
The 2A42 and 2A72 with much better rate of fire all seem to be also at 0.08. Though there’s one or two in the files with worse dispersion, I’m not sure what they’re on, the BMPTs are definitly using 0.08 dispersion.
Idk why you took so long to shoot there. Ajax is very good at popping autoloaders on the first shot. Even at that angle the side of the T-80 is so easy to blast through
this would have been a 1-2 shot kill if you didnt shoot the ufp for whatever reason

literally this
Yeah it’s such an easy kill
I had been aiming there, but they turned slightly just as i started firing which threw me off. so i went to attempt to breech them
that and that damn ERA would have eaten my dart for the first 3 or so rounds
i was originally going for the carousel, and had aimed for it, but his turn and related speed loss threw my aim off, making it hit is UFP instead of just behind it as i was aiming for
there was a second around the corner, i wanted to see if i could get them both at once but went to shoot the UD before it went out of sight
It’s because shrapnel generated depends on residual penetration, it just about penetrates the mantlet so the residual penetration is small leading to basically no spall.
Having a real issue with killing Russian tanks with the AJAX unless you are firing on them long in advance and their gun is the wrong way round you are 90% of the time going to die before you do any meaningful damage.
Breach shots and Barrels the BVM and 90M just shrug this off.
Front road wheel, turret ring are 50/50 shots
Ammo carousel sure you may turn it black but that doesn’t detonate the ammo or stop turret traverse or even the gun fires that one round that will kill or cripple you.
Now M1s easy to kill from the side and the front same with Leclerc and Leopard 2A7 I can breach a Leopard faster than I can a T-90M.
Something is up with Russian armour right now and the modules health.
I’ve had okay success if flanking them, and shot them at 90 degrees, but yeah, their breaches are way too resistant
You can but they frequently fight back instead of being crippled.
Whereas a NATO tank just dies
Yeah, even if it doesnt kill, I think if the carousel is black, they shouldnt be able to fire
Exactly the carousel offers too much armour to the ammo. Instead of it being the inherrent design weakness.
Meanwhile even Pantsir burst will cook a CR2s ammo.
Yeah, Ive had that happen more than a few times. Though that is in part because the Challenger 2s turret is buggy mess vs rapid fire APHE
Yeah and with the free spawn you fighting a lot of Pantsirs 😆
Yeah… I still dont get how that isnt 12.7.
Makes CAS fun with constant S1 pings