British Weapon Systems - Technical data and discussion

wonder whats hidden in the files tbh more scorpions to the list hopefully

any*

Just out off work and i just seen this and finally my suggestion for the AS-90 has finally paid off, it only took them like 6 years lol !!

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hope we get to see stormer hvm wwith a new secondary/mixed loadout soon (martlets n starstreaks) now that the new pantsir gets it

I doubt it

image

One thing I noticed is that the Pantsir’s new “hit to kill” missile gets an actual penetration increase over distance, as it should

The Starstreak is stuck at 30mm for all ranges, which for a kinetic munition is just not how it works. It should start off low, then increase quickly and finally drop off over time.

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For the sake of clarity, new Pantsir missile is not hit to kill, but AHEAD like projectile, that on devs stream was acting just like a normal missile, but with a remote fuze.

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I think ozi read the specific wrong, 3 round burst in 13 second don’t translate to a 4.3s reload because the first round is already inside the breach (13:2 = 6.5).
For example the pzh2000 have a burst fire of 3 round in 10s but in game the reload is 5s (10:2 = 5).

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because the starstreak separates mid-flight, into multiple projectiles

30mm is the first stage as a whole (3 darts connected+booster)

the Starsteak does have that table, just not available to the average player

max pen is like 50-70mm at booster seperation

That does make sense, we will have to see what they do

According the British Army website the AS-90 can achieve 3 rounds in 10 seconds, so hopefully we see a 5 second reload ingame for the AS-90 at least.

6.5 seconds still isn’t too bad

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Ah ok, that still seems a little low but I guess it could be worse

Ah ok, i might have confuse the gbt 155 with the as-90

It doesn’t. 1st stage has stable 30mm. 2nd stage has stable 50mm.

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So 5 seconds for the AS-90

6.5 seconds for the GBT

Not bad for a 15kg TNT shell

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Brave heart when?

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Very neat, we deffo need to make sure to report it in the dave server ofc ;) (and ofc, for both the GBT 155 and AS 90)

Otherwise we will end up sitting for years asking and hoping for it to be sorted akin to the G6 issue of ye olde days…

As for reloading, IIRC they said in the dev stream they planned both to have a 4.7 i think it was(?) reload for the 1st stage of 3 rounds or something like that anyway, then a bit slower after but I forget exactly.

Cant wait to clap Tiger 2s lol.

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Forgot there’s actually a BAE (OEM) webpage that says the fz for L15 (and L21) is user-selectable “for greater operational flexibility”
https://www.baesystems.com/en-uk/product/155mm-artillery-ammunition

But since I last visited, they’ve gone and added a downloadable .pdf that explicitly says proxy fuzes can be used, and gives L166 as the current “typical” fz used on that shell

L15
L21

L166 itself has a proxy mode among others
L166

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Perfect :)

Cant wait to form a arty lineup, AVRE, AS 90, GBT 155, G6, M109 and ofc, Strikemaster for fun.

And now, the song of my people.

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These are Height of Burst / Airburst fuses, it’s unlikely that they would be modeled as VT(proximity) fuses (even though they work the same way, where pseudo-random Doppler-noise is radiated and the fuse waits for the waveform to match a known delay, similar to how SARH missile recover range & range rate info).

FUZE, PROXIMITY: M728


" When any part of the radio wave front is reflected to the fuze from the target, an interaction or doppler signal occurs between the reflected and transmitted wave. When the doppler signal reaches a predetermined amplitude, an electronic switch activates the explosive train at an optimum distance from the target."

Electronic-Warfare-Fundamentals_0128

Since they would (should) otherwise need to confer a proximity fuse to the JAGM as it’s necessarily in the same boat.

The M107(PF) is effectively also effective erroneously modeled (considering the response) But I can’t be fucked to report it Since the Devs can just invent statements without proof, and blatantly ignore, or misinterpret evidence to make a case.

JAGM Missing Height of Burst (proximity) fuse


The altitude sensor, which measures the distance to the ground, is not a non-contact target sensor capable of detonating the warhead if it misses an air target.

Against ground targets in the game, this type of detonation would be useless. As we do not have infantry in the game against which such a detonation method would be effective.

The method for obtaining altitude above the target is not specified. Given its image, we have no reason to assume that this sensor was capable of responding to an aerial target. Secondly, that it had a circular radiation pattern that would have allowed it to respond to a target while flying past it.

As such, with the current information, this is not considered a bug.

" Targets include tactical armor, boats, bunkers, buildings, caves, personnel in the open, rotary-wing and slow Fixed-wing aircraft, UAS and fast moving non-tactical vehicles."

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VT fuzes have always been height of burst fuzes in artillery application. Nomenclature has just changed over the years and “VT” is no longer used - because it was a term adopted to obscure the nature of the fuze when the technology was new, not describe its actual function.
Nobody was using a M532 VT fuze for 81mm mortars, to try and shoot down planes


Fuzes with a PRX mode nowadays are generally labelled as “multi purpose”.

You are right, that the PRX FZ for the M107 and other 155mm and 152mm artillery guns in the game is probably modelled wrong in terms of how they action against non-terrain objects. But that’s how Gaijin seem to think they should work to give these kinds of vehicles some game utility.
And as the OEM manual states: L15 is compatible with any STANAG 2916 fuze. So even if L116 MRF or L166 MOFA isn’t deemed an appropriate prx fz, L15 can accept what ever fantastical prx fz they’ve decided is appropriate for M107.