i’ve been in multiple games where enemy flankers never even leave the airfield, they shoot six Kh38 and land. sometimes they still have enough strip ahead of them that they can land without even turning around
since kh38 kills light vehicles in a 90 meters radius, six of them can easily kill multiple SAM in spawn. all while never exposing themselves, and even IRIST cant intercept them.
LMAO, game balancing. And what the person above described is also game balance? Aviation destroys with impunity practically without taking off from the airfield.
I have already described many things about SPAA/SAM systems that are broken in our game, but the Gaidzins are not even going to fix them.
Apparently, so that pilots can continue to bomb vehicles with missiles from respawn with impunity.
the thing is that especailly the IRIS-T SLS and 9x will be copied over to planes sooner or later
and i dont think that players wouldnt be happy if the IRCCM is implemented differently on what is the same missile or when they have to face unflareable missiles in ARB
but i agree with you, they shouldnt be this easy to flare, i was just trying to explain the reason for it
part of the problem could also be how DL is currently implemented;
once your radar was chaffed once the DL will not reaquire the plane you launched at even if it isnt chaffing anymore
From my experience, this Su-34 - Su-30SM always pop up around 21-23km if they are flying too high in flat map during launch their KH-38MT. So good luck to engaged that far target. And only appear 1s in the radar. While this radar need 2 times circle or more to make the missile guided to target precisely. Or for long range it need keep on your radar until it activated IR seeker. While in the game the IR seeker only activated on short range (I always so happy when seing my missile got IR track). And i just found funny maneuver with turn off aoa limiter and doing weird maneuver on plane until bleeding speed can make IRIS-T become dumb during DL+IOG guidance and make the missile kiss the ground or go higher to space.
No one has file a bug report on that yet afaik. It doesn’t affect just the SLM, it affects every new SAM with that trash TWS scanner. I’m looking forward to someone filing a bug report on this issue.
AMRAAM and ARH missiles in general are destricted to PD mode when seeker points below horizon. If its looking above, then switches to Pulse in order to maintain track on notching targets, however it also becomes chaff vulnerable.
Dang, 10 match today and enemy already learn how to counter this IRIS-T. The missile so dumb to the point it keep tracking munition instead of plane (and the dumb things it didnt engage the munition pftenly). This SLM smh really brainless when come to slow target.
Still noticed Iris flying strange indirect turns to reach the targets. Wasting energy, creating alot drag. It should go up after launch and turn towards the target. Nothing else. These strange up and downs and up need to go.
It simply can’t intercept ammunitions anymore. It almost never hits bombs or incoming missiles.
The system lacks playing fun. There is no graphic, no explosions, nothing…just a tab and bit clicking with da mouse. Other SPAAs have at least a nice image of the target and you can see going it boom. Iris needs something as well. Its a game with nice graphics and I wan’t to see some booms. Maybe it woult be a start to press ‘U’ for missile cam. Planes can do that.
DIRCM seems to be able to deflect an indefinite amount of incoming missiles. Z-10M and Mi-28NM are immune to Iris. This needs to be fixed.
The seeker seems to be flarable??? This kind off thermal imaging seeker won’t go after flares IRL.