There is a huge difference in situation awareness between cockpit view and 3d person view.
In 95% of situations you don’t see the missile and you spend defending against missile which you don’t know where is or even if its there…
Well, I think we’re forgetting the fact that we’re not trying to get something to beat the Pantsir, we want something to counter the Rafales, F-15s, F-18s, EF2000s, and of course, the Su-30 and Su-34. All those videos prove that the Pantsir, while being the best AA in the game, is still really vulnerable. So all the AAs that perform worse than it are ineffective, to say the least.
The main selling point of this update for many people was all the new AA systems, which were supposed to bring some balance to CAS at top tier, but here we are, still wondering if they’ll even be as good as the Pantsir, an AA we already had, and that clearly wasn’t enough.
No it can’t.
20km is the range at which it can just about hit a hovering target, and no it can’t hit Mach 3… Mach 3 in V-Launch is incredibly fast, and is only possible with dedicated G2A missiles.
It very much can, the delta V in game already allows for such speeds (maybe a little less if it has to turn hard)
Main issue is its drag, which is also responsible for the missile lacking about 30km of range when air launched from up high and fast
As it’s an older missile, it doesn’t burn as long as an IRIS-T SLM, therefore it can’t go as far. the NG variant will tackle that issue by filling the space gained by the use of smaller electronics with additional propellant
Hmmm… Scaling by 1.33 seems to have done the trick perhaps, which corresponds to -25% to thrust and drag performance compared to “real” performance. Max speed of 3652 kph is reached (~1014 m/s) and 30km travel distance in 54.4s, just under a minute. Lines up suprisingly well. Do we have more datapoints perhaps?
Nothing that I know of. Only 60 seconds to hit a target at 30 km distance at an unknown height while reaching around Mach 3. As far as the definition of “effective range” goes it should have enough energy remaining to hit and destroy a target at 40 km (most likely at the lowest possible altitude), no mention if stationary or actively maneuvering. Somebody mentioned 12 seconds total burn time according to a video from the “not allowed to mention” place.
Is the fake kinematics of the R27er in the room with us? Last time I checked, it’s underperforming (100m/s) delta v at altitude, fine at medium altitudes and over performing at low altitude like all missiles, as gaijin optimized missiles for a medium altitude, .9 Mach launch against another target going at .9 mach
i hate when i saw a su34 launching away from 15km and that i cant lock until they get to 11km and that my MIM-146 is useless
i had a match where THREE FRICKIN SU30/34 DOING THE SAME THING
THE SAME
THING
TOGETHER
launch 6 38mt
KILLS EVERYONE
and i just sit there behind cover, hopeless
the kill feed was
“38mt killed ur whole team, womp womp”
half of my team left immediately
the game is cooked
imagine getting lobby like that, do u wanna play anymore?