Planned Battle Rating Changes (August 2026)

Pvkv IV
3.0 → 2.3 (GRB)

Mediocre mobility, mediocre gun, pathetic armor, horrible turret traverse speed. This tank will struggle regardless of what BR it is at, but at 2.3, it will be able to play as more of an actual glass cannon. Reload speed or ammo selection can be adjusted as necessary.

Vehicles like the M3 GMC and SU-76D exist at BR 2.3 or lower with even stronger guns than the Pvkv IV, so the Pvkv IV should be fine there too. Its paper-thin armor, small crew size, and horribly slow turret means that it’s an easy kill for any tank at all that gets its hands on it. The gun is really the only thing this tank can have going for it.

Chi-Ri
5.7 → 5.0 (GRB)

Sure, it has an autoloader, but it doesn’t actually reload much faster than any other tank. It is still stuck with the same uncapped ammo from the same gun as the Chi-Nu II and struggles massively in uptiers. It has little hope of performing at all when it is the size of a barn, has merely average mobility, poor armor, and a relatively weak gun. There just really isn’t anything going for this tank currently. The Chi-Ri exists for its high RoF, high damage gun. If that doesn’t work, this tank doesn’t work.

While I feel this is more of a sidegrade to the Chi-To than anything, dropping this to 5.0 would still be a massive help. In a full uptier, its gun would still be something that other tanks need to worry about. In a full downtier, its large size and weak armor would still leave it vulnerable to crafty enemies. Even its RoF wouldn’t be too oppressive as it is only half a second faster than the Sherman’s 75mm.

3 Likes

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Chi-Nu II
4.3 → 4.0 (GRB)

Basically just a late model Pz IV with even less armor and uncapped APHE, but you get a lot more explosive filler.

The gun is quite potent with its high pen and large HE filler, but the shells are uncapped and can be fickle as a result. You have no armor to work with at all and your mobility is quite mediocre, leaving this to run as a pure sniper or support tank.

The Pz IV H does not have as much explosive filler, but its armor can give it lucky bounces and allow it to bully some weaker tanks and its capped shell is much more dependable. The Pz IV also does not store any ammo in the turret, aiding its survivability. The sideskirts on the Pz IV are also quite good against many of the howitzer tanks and HEAT you will face at this BR. If this update goes through, the Pz IV H will also have a distinct edge in fire rate too, reloading a full 1.5 seconds faster aced.

Overall, these two tanks are fairly equal to eachother and should sit at the same battle rating. Putting this at 4.0 also allows it to fit nicely in a lineup with the chaffee, M44, and M42.

5 Likes

AMX-13-M24
Rank 2 → Rank 3

With both the AMX-13 (FL11) and M24 Chaffee at rank III, it is bizarre that a fusion of the best parts of the two is placed at rank II.

7 Likes

AMX-13 (FL11)
4.3 → 4.0

A sidegrade to the Chaffee, so it should be the same BR. It has better acceleration and a smaller profile, but the lack of stabilizer, poor reverse speed, inferior gun depression, and no roof .50 cal hold it back a lot as well. It is great at flanking and relocating, but it cannot knife fight like a chaffee can. It is forced to play as a pure light tank while the chaffee can somewhat fill the role of a medium tank in certain cases.

8 Likes

i have point you dont… you dont even gave me a point.

E.B.R. (1951)
5.3 → 4.7 (GRB)

This vehicle would be a menace if it were too low of BR thanks to its excellent forward and reverse speed combined with APHE, but it is currently too high for such an anemic gun on such a weak and unstable platform. Its gun is still poor by 4.7 standards, but will be more usable when flanking and ambushing.

6 Likes

Air Arcade

Sakeen

3.3>3.7…NO!

The plane does not have a good reputation in the community. It does not exel at anything, even when spaded, and is a chore to grind. Performance is mediocre and will feel even more so when forced up against Spitfire VB Trop, La5FN, P-51C etc which it will be meeting every time if moved up.

The standard armament of 2x 13mm and 2x 7.92mm is poor at its level, and whilst adding the 20mm gunpods gives much needed punch they also add weight and degrade the performance further.

You could use it as CAS but you’ll need those heavy gunpods and the single 250kg bomb (or 4x small) whilst others get built in cannons and/or more bombs.

If it’s going up due to stats as opposed to capability I suggest it’s because you need experience to even unlock the Israeli tree, and you are then forced to play the Sakeen regardless. It’s certainly not because it’s good and players flock to it by choice.

4 Likes

It’s far better than the concept, maybe 5.0

It cannot face free pantsir; the total BR have to be .3 or more over to give it freely.
You will see thors, OSA or 2S6. Pantsir S-1 are in mineup if they are in 11.0-12.0.

Vehicle: Super Hellcat
Gamemode: Realistic
BR Change: 6.3 → 6.3 and keep 7.5 seconds reload
Reason: Super Hellcat right now is really mid vehicle. It is worse than M18 and M41A1 in mobility, worse in reload speed, worse in turret traverse, but have better shells that can kill panther in hull (if it is not angled) or (((sometimes))) kill Tiger II H in turret with M304. But it comes with major disadvantage: while most of it’s enemies can shoot while moving with decent accuracy on ±500m, because of how light hull Super Hellcat is and how heavy it’s gun weights, it’s allways need to stop and wait 2-3 seconds just to stabilise the gun, main enemies will shoot you first (and they will kill you or do critical damage, because how paper Super Hellcat is), while you need time to aim. Moving down IS2 is a major nerf for Super Hellcat, it is still suffer from planes, bombs, SPAA (like Kugelblitz, ostwind, AMX-10P and etc. that can somehow overpressure it???). If it will move to 6.7, it can face tanks like: MAUS, PzH 2000, Marder, IS-4M/IS-6 (IS-3 still very tough enemy), T-54, Centurion Mk.3 (cool to have stabiliser against tank that need 3 seconds to stabilize…), Type 87 RCV and etc. All this tanks too overkill for Super Hellcat, so it is better to stay this tank on it’s current br (it is effective as M41A1, while M41A1 on 6.3 still better than Super Hellcat).

4 Likes

That’s the case for every ARH SPAA rn, with the exception of the Sky Sabre and SAMP/T, and HQ-11.
I don’t think an F-5E should face aim-9X block II and ARMAAM-ER/120D-7 in uptiers.
And it is clearly better than the Tan-SAM-Kai, why would they sit at the same BR ?

I think that’s debatable, but I’ll honestly take anything. Even just moving the EBR 1951 to 5.0 would help a ton, especially with it looking like gaijin wants to bring the KT and IS-2 down to 6.3 (both being tanks that the 75mm struggles to pen from the side if there’s any angle or distance involved).

what about the MIG21 Bis for Sweden it at 11.0 it need to go to10.0 or 10.7

Vehicle: Su-30MK2 AMV/Su-30MKK
Gamemode: Air Realistic
BR Change: 13.3 —> 13.7

Reason: These aircraft are overperforming at 13.3. They are significantly stronger than their 13.0 counterparts despite only a 0.3 BR increase. Their combination of missile count and missile quality gives them performance that is much closer to a 13.7 aircraft than a 13.3 one.

With the IRAF F-14 already being moved to 13.7, there is little justification for keeping the premium Su-30 variants at 13.3.

5 Likes

F-5E Meanwhile, the F-5E has to face the Pantsir-S1.

Yes, and no need to make it worst.

Vehicle: ZSL-92
Gamemode: Ground Realistic
BR Change: 6.7→5.7 or 6.7→7.3 with apds

2 Likes