hellnahhhhhh Its fine at 11.0.
F-15J shouldn’t be 12.7
terrible justification
F-15A shouldn’t be 12.7 anyways
When T-62 to 8.3? It’s similar to the T-55 armor wise. But has worse ammo selection, no roof hmg and a slightly longer reload speed. Only upsides are slightly better penning dart, higher velocity and faster vertical traverse speed.
Also, how come the Leo 1a1a will be at the same br as the T-62??
and su 27 and 33 shouldnt be 13.0. but here we are…
TY-90 is now the only IR missile in game that does not have 1 sec seeker warm-up time. Can we change it to match the stand?
Vehicle: MiG-29SMT 9.19
Gamemode: Ground battles (All)
Changes: Decrease BR 12.3 —> 12.0
Reason: Currently it’s CAS load out is subpar compared to its counterparts at 12.3 since it only has access to 2x Kh-29TDs as AGM or 4x KAB-500Kr or KAB-500S
Oops, meant specifically the Tech Tree
They shouldn’t I agree
but they can’t go up due to lack of Fox-3s
gaijin has a hard cap set clearly.
We need decompression so the 13.0 flankers can go up, along with every other flanker (besides J-15)
Didn’t it get AIM-9L think it said so at the bottom of the document
I don’t know why you comparing a 11.7 witch has to deal with a lot more annoying CAs to a 8.7 when tech and gameplay are completely different
Well, well, well. If you don’t give good tutorials, and no incentive for players to learn dogfighting without their precious missiles, they will all be trapped to do only turnfighting. A style of fighting where the A6M5 reigns supreme, and can absolutely dominate the players who don’t learn energy and patience.
At 6.0 it will just be curb stomped by every semi-decent player.
And I get it, really, there’s so few of them, because slop-tier missile thunder is what’s cool, which will absolutely not be balanced out, or it would require actual skill, rather than just throwing out 12 Amraams and pulling the lever on the casino machine…
make sure you get the Ho ri prod and prot, theyll be gone
Ground RB
ltaly Sherman I Composito 3.7-4.0
Good UP Front armor than M4A1,The 75mm gun on PanzerIV even often fails to penetrate.

That point is moot
Do you see the fact that will still fight against them because their IN the game
Vehicle: Su-30MK2(AMV) & MiG-29M(9-15)
Gamemode: Ground Realistic
BR Change: 12.3 —> 12.0 (both)
Reason: both lack thermal imaging for AGMs and are restricted to TV‑guided ordnance, which puts them at a clear disadvantage compared to other 12.3 aircraft(They are alomst blind!). Since the F/A‑18C(Early) was just moved down to 12.0, these two jets should logically share the same BR.
GRB
M247
9.0→10.0
I think the M247 is better than the LAV-AD, XM975, and other SAMs. However, it really depends on having the M822; without it, it’s pretty much the same as the ZSU-37-2—excluding the radar—so it’s a tough call. I wish they’d make it a system that dynamically adjusts the BR.
Vehicle: Mirage F1C-200
Gamemode: Air Realistic
BR Change: 12.0 —> 11.3
Reason:This vehicle is completely unplayable at its current tier; it lacks a good radar and RWR, and its SARH missiles are terrible—with the exception of the Magic 2s, of which you can only carry two. The only way to be effective is to try to destroy a single base. It has absolutely no capability to face vehicles at its own tier or the tier above (13.0), as the survival rate against Fox-2 or Fox-3 missiles is practically zero. A rebalance of this vehicle is absolutely necessary.
No, Su-30MK2 has a better CAS loadout than the Su-27SM at 12.7
It should be 12.7, not 12.0 or 12.3
Su-30MK2 shouldn’t even be the same br as the MiG-29SMT in air rb anyways