t80 would have a 6.x - 7.1s reload depending on elevation.
t90m: 6.x - 7.5 sec depending on elevation.
t72: 6.x - 7.5 sec depending on elevation.
leclerc: 5 - 6.5 sec depending on elevation.
type 10: 3.5 - 5 seconds depending on elevation.
cv90 105/ 120 : 7.5 sec to 10 sec depending on elevation
Type 99A: 6 - 7.5 sec depending on elevation.
Not my opinions, just correcting your post to include the estimated maximum for all vehicles, not just Soviet and Swedish.
Last I checked for AMX-13 it was 6 flat, with a multi-minute reload of the carousel.
And M1128 is 7.5 to my knowledge, with a 7.5 second reload of the drum when turret is forward.
Manual loaded tanks would be 4 seconds for 10 rounds, then around 5 for another 10.
iv researched all of the fire rate for those tanks and for the stryker you are essentially wrong because in practice it has a 6 second reload irl
for the rest yes it depends on the gun elevation
T-80 achieves 6 seconds when loading from the first cycle (which is how every autoloader is modelled).
From a standstill? Sure. But in terms of sustained rate of fire, it’s at best 9rds/min for NATO 120mm. Funnily enough, the Leopard 2 is stated to have a sustained RoF of 9rds/min whereas Abrams is at best 8rds/min, yet only one of those has a 5 second reload.
Patria CT-CV 105HP and CV90105 should have their reloads nerfed and put at an appropriate BR. That’s why the BR system exists after all.
I think it’s also worth considering the blow out panels of manually loaded NATO 120 is only effective outside of reload, which is not the case of autoloaded ones, with the panels opened for a small part of the loading process (both for the Type 90/10 and Leclerc). Considering people a lot of people want to strike down on autoloaders by nerfing them with many realistic measures, it would only be faire to consider those kind of realistic measures for manually loaded tanks (with introduction os sustained rate of fire)
That is already a part of the game. I’ve tested it on Leopard 2s, and noticed that they will experience ammunition detonation if the turret rack is hit during the loading process.
Gotta be careful with video cause the speed-up slow-down can occur.
From the recording being at fault, to an editing/rendering error, to intentional change.
Video is a pain to work with and rightfully should be taken with a grain of salt when speed is involved.
Sometimes video can be vetted by dozens of experts, like that of the Leopard 2 sprint with a 4 second reload for 5+ rounds.
We have diagrams from Tech descriptions (which is practically official manifacturer’s source) for T-80UD (basically same for U/UK/UE-1, BVM) and T-80B (applies also to T-64B) stating 6 seconds both.
“The rate of fire is a balance value and the current value suits us at the moment. If a unit’s efficiency is either behind or too superior to other units, it may be revised.”
I’ve just about finished drafting armour reports. However, an oppurtunity has presented itself to acquire some new source material which I’ve been looking to get my hands on for probably 8 months now… so you all are going to have to wait a bit longer.
In the meantime, enjoy this photo of the SXXI turret:
Open Leclerc S1 - just one question. What the hell is this shit?
Type 90
Faster. Better acceleration dynamics. More survivable (less shrapnel generation) No exploding fuel tanks. Same thermal imaging. In theory, can produce the same scrap. Same armor as Leclerc.
Better than a CD shot.
BR 11.0
Leclerc БР 11.7
Interesting fact It was a shell KEW with M1A1 AIM
This tank is literally worse than Arietta because the APDS is worse, but otherwise the same
→ The BR of France’s vehicle is inflated because this tech tree only attracts the best players in the game.
→ But since only the best players in the game play this tech tree, it further inflates the BR of said vehicle.
→ Which in turns only drives away bad players. It’s an endless cycle that can only be broken by the addition of a premium Leclerc.
But since Gaijin hates France, France is the only nation without a top tier premium MBT.
That’s why balancing on the basis of statistics is so bad, but the Devs being what they are (lazy), it’s not going to change anytime soon.