Planned Battle Rating Changes (August 2026)

https://community.gaijin.net/issues/p/warthunder/i/Kf92FzZLnysd

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That’s only viable if decompression is your sole objective. If you make F2P MMOs for a living though, you will have to reconcile decompression with lobby population spread, hence you would never tie your hands by only forcing yourself to move vehicles upward. That’d be an insane way to develop such a game.

It’s the only approach that makes sense if your primary objective is to keep players playing.

If this was a single player game it’d be a whole other story.

It is the only factor that matters to keep the game well populated.

Ironically this is one avenue where they did tie their hands, since the adherence to technical fidelity limits their ability to do that. When you only have reload speed and BR, your options are limited…

Personally I would like them to be far more proactive and aggressive with BR changes as well as dynamic SP cost changes.

I said 2 x R-73s. And oh yes, suddenly a 3rd gen with 4 R-73s is equivalent to the F-15A with 4 AIM-9Ms and 4 AIM-7Fs. Incredible analysis

MiG-23’s flight model may be better than Phantom. But Phantom’s better BVR missiles and ESPECIALLY the quantity of it, and the better avionics (radar and RWR) makes it better than the MiG-23MLD. I play both F-4J and MiG-23MLD, and both are perfect at their BRs.

Should the MiG-23 be 12.0 with the R-73s, that would make it a weaker alternative to the MiG-21 Bison at 12.3 (which gets the better 2 x R-27Rs and 2 x R-73s). The only advantage the MiG-23MLD have over the Bison will be top speed and rate fight capabilities. Hence if you wanna make it move to 12.0, the 2 x R-73 upgrade would be perfect

Its not just about the loadout, as I said, the MiG-23 FM makes up for it. You can’t compare a missile bus with a much faster and agile fighter by just looking at the loadout

By that logic the 12.0 Tornado ADV should also go down in BR as well?

SPAA’s using 35 mm Oerlikon KDA and compatible systems.

BR: As is

Change: Remove APHE from any belts containing such and giving Target Practice rounds (TP or TP-T, basically, solid shot) in place of APHE.

Shooting in general direction of the enemy should NOT be awarded with brainless and easy frags. That way SPAA (at 8.3-9.3) would become less toxic and frustrating class to encounter and not eliminating capabilities to destroy tanks when some brain power is used.

Vehicle: M1A1 AIM, and M1A1(GB)
Gamemode: Ground Realistic

BR Change: 12.0 —> 11.7
OR Add M829A2

Reason: Is that this vehicle is simply a copy of the M1A1 with an improved thermal imager, which shouldn’t result in a rating increase like the one seen with the MBT-2000 and Al-Khalid-I.
Also, the lack of a powerful round for tanks that are virtually identical—like the Click-Bait with the M829A2. These two tanks cannot have the same battle rating.

What about other SPAA with AP? Nerfing some of these SPAAs won’t do anything

Because compression = good

Also a bad comparison because the MBT2K has more armor coverage and there’s the T-80UD/BE in the same tree which is a step higher than the T-80UD due to gen 2 thermals

APHE

I mean they probably should be able to fight tanks, but not in the way like current 8.x do. Like ItPsV is NOT ok with such characteristics.

Vehicle: Type 75 SPH
Gamemode: Realistic
BR Change: 6.3 —> 6.0
Reason: Reduction of BR following the rest of the artillery tanks (M109A1, 2S3M, PLZ83, Rochev)

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The Type 99 and at a lower BR the Type 75 are not clones.

Furthermore unique? It’s totally fake, so shouldn’t be in the game. If you want real unique WWII Japanese stuff you should play the Chi-nu or the Na-To.

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It means german players at 5.7-6.7 are mostly oblivious and all the noobs play there because they heard germany had the best tanks in WW2.

Vehicle: Ta-152 C-3
Gamemode: Air RB
Br: 6.3 ----> 6.0
Reason:
it gets outperformed by everything at 6.3

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You can either have decompression or you can have a good population spread, but you can’t have both at the same time. Gaijin themselves have hinted at their unwillingness to take proper steps towards decompression because they don’t want to risk increasing queue times.

By moving BRs in both directions you just shift the compression around.

Changing what ammunitions are available to a vehicle is an option as well, they just almost never do this.
While the amount of such vehicles is limited, those with hand-cranked turrets can have their traversal speeds adjusted.
They could also use the ammo crates as a balancing factor.

Dynamic SP cost definitely would help in certain cases, especially when it comes to SPAA and certain other autocannon vehicles.

More aggressive BR changes would require more frequent BR updates and, if done in both directions, would absolutely destroy game balance.

You are just as oblivious because you are refusing to read. You are speaking of the T20 as a tank that “almost nobody plays” while it’s been in over 100k matches for the past month alone.

If the reason for its stats is that German players are so dumb, why isn’t the Super Hellcat in that top 20? Strangely enough, the only other two American tanks in that top 20 for KPS are the T18E2 and the T14! And if you look at K/D, you once again get the T18 but with the M26E1 displacing the T14.

What does that tell you? Where’s the T29? The Cobra King? Literally any other American premium in this BR range that fights the exact same dumb Germans. Why aren’t they getting a flat 3 K/D and 2.5 KPS?

It’s almost like the vehicle itself is busted.

If you share a KPS list with the E-100, the KV1-B, the Ka-Chi, the KV-220 and the IS-7, sorry to break you, my dude, but the source of the good stats isn’t the players, it’s the goddamn tank. Stop insulting everyone’s intelligence.

The AN/APG‑59/60/61 are essentially copy‑pasted radars in our game with no real differences between them. However, due to the HMD integration with these missiles and the specific mechanics of the ASB mode, they simply don’t perform as effectively as they do in ARB. To make matters worse, because of its BR, this aircraft constantly faces much tougher opponents, such as the MiG‑29, which makes flying it significantly more difficult.

It’s the opposite at 2nd top tier. At top top tier the AMRAAM loses its edge due to Russia getting the R-77-1, which beats any AMRAAM to target at any relevant range (<= 80km). This compounds with many vehicles like the Eurofighter, Rafale and Su-30SM2 being defensive monsters, the first two due to having an amazing RWR and insane flight models with MAWS and the Su-30SM2 due to having an insane radar and having 12 fox-3s for MCM activities. All 3 planes have very good thrust to weight ratios. In such a meta close range fox-3s provide the biggest advantage due to tendancy for opponents to sit in notches and easily avoid long range shots, with little game impact due to fast energy generation. The MICA is an interesting case of this occuring at lower brs, simply due to the better seeker, which makes it much harder to notch in long range engagements even though its kinematics are subpar in terms of range when compared to the likes of the AMRAAM or PL-12 commonly found terrorizing the lower brs. (Other defensively oriented planes often met are F/A-18C late and Super Hornets, due to their low speed but good twr, Mirage 2000-5F/EI due to benefiting from baiting opponents in and having a MAWS, but they are also very good offensively due to the MICA + HMD combination)

TLDR;
You are absolutely right for 14.7-14.0, but not for <14.0, where the vehicles are often underpowered and lose a lot more from having to notch early (the Su-30MK2 and the Su-30MKK are actually really good examples of this) and don’t have the AESA/PESA radars necessary for reliable MCM activities nor the missile counts to justify that.

You can have both if your player population increases with time, which has been the case for WT for the last 14 years.

Which is totally a thing worth doing anyway while you wait for the (extant, if slow) steps of actual total decompression. Which do exist. The top BR for ground has gone from 11.7 to 12.7 since I started playing, and the top BR for air has gone up even more. But also at the same time some areas of the game are more compressed than others and so localised interventions also make perfect sense.

Yes, as a rule they do not like taking stuff away from people. Unsurprising if you think about MMOs as reliant on the illusion of ownership. I agree they should change that more often.

That is also true. After all, they already do that with scouting. Some TDs get it and some don’t, and even some SPAAs get it.

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The Mirage 2000C S4/S5 missiles are good and should remain at their BR of 12.3. For the Mirage F1C and F1C-200, yes, either reduce their BR to 11.7 or readjust the Mastra 530F missiles, which are the worst at BR 12.0 (I think the missiles just need adjusting and there’s no need to lower it).

it’s really funny how all of your balance suggestions compare balanced vehicles to unbalanced vehicles like making compression even worse is your taste of balancing and they are coincidentally all russian. ah yes, the su-25bm that has 2 r-73s at 11.0 in air, kh-29ts at 10.7 in ground is a good example of a balanced vehicle. Or the su-30mk2 and mig-29ms with kh-29tds with irccm missiles/ fox 3s at 12.3 while the fa-18c at 12.3 has 2 9ls, aim-7ps, 2 guided bombs and mavericks. You and everyone who agrees with your shit suggestions are so funny lmao

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I was explicitly comparing the AMRAAM to the R-77
not the -1