The 3.3 Me 410 A-1 climbs like a rocket (don’t trust stat cards) and the roughly 1,000 hp increase makes it way faster than the Me 210 - allowing you to outrun or outclimb a lot of fighters if you are high enough. I never used it as strike aircraft or base bomber - that’s why i can’t speak for anything else.
Regarding low speed maneuverability: You can’t afford to getlow slow in it as every fighter will focus on you.
Id be happy with the middle ground of a forward AF spawn tbh.
Yeah, agreed there. Seen people trying to get the Su-7s back down recently and its kinda insane
That BR is so compressed it gets really messy. Its not supersonic, but unburdened and with its LCMs… not a lot subsonic can really catch it. I just out climb everything. 9.3 is probably as low as it can go without being semi-problematic. 9.0… maybe, I tried to write an argument for it, but just got stuck on the fact it has a really good flare loadout. Meaning missiles arent a threat with them equipped
Though its biggest issue isnt BR, or even necessarily compression.
Its:
Diminishing Returns which really hurt its main strength of a massive bomb load
Lack of enough targets, even just making the Forward AF modular like we have in Air Sim would be a huge start
Boring gameplay for anything ground attacker orientated. They need to add better quality targets
Lack of meaningful match influence for a ground attacker. Base bombing or killing Ai vehicles doesnt have an impact on a match 99.999% of the time
I’m sure you’re right, but I only play fighters so I don’t know, and by far the biggest issue for fighters is the BR compression (at that tier).
I will say, ARB is a PvP game mode and the interesting part of the gameplay is using your skill to beat another player. Bombers and attackers have a place in the game but they should be second to fighters in regards to balancing decisions.
Agreed. But as I said if a decision is made that makes fighter gameplay more engaging at the expense of bombing bases, I’m gonna be in support of that. It’s just the way I like to play the game.
I don’t hate on others for the way they do, but I’ll put my support towards changes that suit me
All I know is that on min fuel (and you never need more than min fuel) and without any bombs. You can easily hit and sit at max speed (Just barely below wing ripping speed of about mach 0.93) at 60% throttle.
If something gets on your tail, you just point your nose up at a 40 ish degree angle, set the throttle to 100% and just watch out for missiels and drop LCMs if something is fired at you, Most subsonics except a small few will just fall away.
At higher alt, Mach 0.95/0.96 is easily achievable.
Its why im focusing more on getting it a few buffs like Napalm rather than a BR drop at this time. 9.0 just feels a little messy, despite having basically no A2A
The M4K is very situational, it has a lot of Magic2 but trying to get behind someone is almost impossible even with perfect positioning. Yeah 12.7 maybe but with decompression it could sit where it is, i wish fox3 were isolated to themselves
Yeah look, I haven’t actually played the bucc, but I do know that there are a rare few subsonics that can do that too at a lower BR. I’ve gone through it on statshark and also using WTRTI in test flight. All minfuel and clean.
Forget about battle ratings focus on new maps most of the maps played in ground rb are at least 10 years old they have been played a million times there is nothing more to do on them, change the environment and more vehicles will become playable.