ROFLMAO that’s true. Anyways i got three very easy ways to know I’m not AI
I use HTML of all things to format my posts…AI always uses markdown for some reason.
I use an Apple Watch to browse forums, which is physically incapable of using AI apart from Siri (it’s also incapable of copy and pasting so I would need to copy it off a separate device word for word on a screen no bigger than 2 square inches)
I deal with autocorrupt and I constantly make typos
Vehicle: Pantsir S1
Mode: Ground Realistic Battles
BR Change: 12.0 → 12.3
Reasoning:
The Pantsir S1 is completely unparalleled compared to its competition at 12.0. It has: the fastest missiles, TWS lock on a radar band extremely few helicopters/aircraft can detect, the ability to guide in multiple missiles, 4x30mm guns, and 12 ready to launch missiles.
Comparably, the ItO 90 has a slower missile, a weaker radar, can only guide one missile at a time, no guns, and only 8 missiles ready to launch.
The CS/SA5 has much slower missiles(which are much worse at missile interceptions due to the way the pathing/guidance works on fire and forget SAMs), a similar gun, and only 8 missiles ready to launch.
The ADATS has a slower missile with less effective range, a much weaker search radar and tracking system, a significantly weaker gun, and only 8 ready to launch missiles. However, there is the minor advantage of not using radar guidance for its missiles.
Other systems around its BR have much weaker missiles(Elde 90, Tan Sam, Type 81(C)), poor or zero munition intercept ability(Elde 90, Tan Sam, Type 81(C), very weak target aquisition ability(Elde 90, Type 81), or much lower munition count(Elde 90, Type 81(C), Flarakrad)
Comparably, the CLAWS has 12 ready to launch missiles, a similar quality radar with TWS and able to launch and guide multiple missiles. Additionally, the 9X has superior lethality against fixed-wing threats at short range, while 95Ya6 is much better at medium-long range and munition intercept than the Aim-120C7.
That’s right, I get the impression that Gaijin has completely given up on simulation battles because the vehicle BR system is a real mess—there are plenty of errors like that. Not only are the F-16A is at a disadvantage against ARB, forced to fight against 13.0–13.3 opponents with only inferior AIM-9Ls, but on ASB they also have an inflated BR for no reason—there are tons of IR missiles with IRCCM, plus Fox 1 and Fox 3 in the air, while the poor F-16A with its AIM-9Ls…
AIM-9L missile is available in battles starting at BR 10.3. It’s a very good missile, but at BR 12.3, it falls a bit short as the aircraft’s primary weapon; as a secondary weapon, it’s fine—as is the case with the F/A-18A, Tornado ADV, JA37D, etc.
The F-16A on ARB should have had its matchmaking range limited to +/- 0.7 BR instead of the standard +/- 1.0 a long time ago.
Why are you reducing the reload time of the Pz. IV when it’s already an exceptionally powerful tank? Tanks with equal or worse performance, such as the Chi-Nu and Chi-To, are the ones that end up suffering. If the reason is that you lowered its BR too much and now it’s getting overwhelmed by lower-BR vehicles with faster reloads, then that’s rather ironic.
I don’t think that’s a fair comparison. Looking only at armor layout on paper ignores how these vehicles actually perform in battles.
The Churchill VII has significantly higher survivability than the KV-1 (ZiS-5). Its frontal hull is much thicker and, unlike the KV, it barely needs to angle to become extremely difficult to penetrate. The upper front “forehead” weak spot is only reliably vulnerable when firing from above at a steep downward angle in normal engagements it often results in ricochets.
The gun performance is also very similar, but the Churchill reloads almost 2 seconds faster, giving it a noticeable advantage in sustained engagements.
On top of that, once the additional turret armor modification is installed, the Churchill’s turret becomes extremely resistant. The extra track links on the turret front can even stop guns like the Tiger’s in many situations, making turret penetrations far less reliable than against a KV-1.
Yes, the KV-1 (ZiS-5) is more mobile, but mobility alone doesn’t compensate for the Churchill’s much higher effective protection. That’s reflected in the statistics as well: the Churchill VII is sitting around 1.9 K/D, while the KV-1 (ZiS-5) is around 1.5 K/D. If the KV had comparable combat effectiveness, you would expect those numbers to be much closer.
Moving the Churchill VII to 5.0 makes sense because it still retains a unique strength its armor remains extremely difficult for most 5.0 vehicles to defeat. The KV-1 (ZiS-5), on the other hand, simply doesn’t offer the same level of battlefield performance, so there isn’t a strong objective case for moving it to 5.0 as well.
This was completely unnecessary for Japan because it really needs all the tanks it can get to strengthen its lineups. I have a bad feeling they’ll replace the Ho-Ri with something like a Singaporean operated AMX-13 or another vehicle that isn’t nearly as interesting.
Paper and incomplete vehicles will inevitably become a necessary evil in the future. Many players simply won’t want to grind yet another version of a vehicle they’ve already played five times in other tech trees.
Hello, when will devs wrap this chat up and post second iteration of br changes? Or are they developing new changes table while keeping thread open this time?
Week has passed already.