IRIS-T will almost perfect if they fix the missile that keep switching target to munitions.
issue probably is with radar update rate that is too slow? And maybe when rocket not receiving update when it locks it locks to missile
and why in gods name do i get a crew lock after my TELs die?
its the best spaa for sure i wont deny it but, its not working 100% wich allows u to do some stuff like spam rockets to counter the missile, go behind mountains or even just move to the side as they are launching it because it dosent datalink
so much for “ending the CAS supremacy”
i do have a feeling that they are waiting for the next update before allowing it to function properly.
No i got from ramming another spaa American one
Sigh no it’s the gaijin inability to fix anything. Pantsir radar is the best example. Add broken laser dircm is also one .
Tbf they might, tho the powercreep will be insane.
CAS Supremacy now is German Typhoons with Brimstones being protected by German IRIS-T SLMs.
those EFs gonna have an easier time shooting down su-34s
The EF isn’t doing 6+ kill streaks in a single pass, you still gotta defend yourself against R-77s, AIM-9X, SA-5 and IRIS-T SL. I haven’t felt like the dynamics of the game have changed it all, if anything, it had almost no impact on gameplay, Kh-38/29 and Hammers are just too strong of a missile. Maybe Western helicopters have suffered the most but still.
Nothing’s changed because SLM is just too bugged and broken to be effective.
16 missiles even a hit rate of 50% that’s 8 missiles that can be launched behind cover and vertically.
IRIS-T SLMs are getting plenty of kills
And yeah you have made all Western helicopters unplayable. Especially Ah-64s
you see its funny because somehow the radar still tracks the kh-38 right after launch EVEN WITH the filter being set to only helis and planes
They probably are
same thing just happened
You can spam all 16 missiles in a Hail Mary attempt to avoid dying, doesn’t mean it’s the best course of action or how it should be. Datalink being bugged right now means all of your missiles miss the moment the aircraft launches anything in front of it, so anyone can exploit this and use it to their advantage.
Also a hit rate of 50% on a modern missile is abysmal…
I’ve tried maining this thing, and I could not stomach how bad it is 80% of the time, I only use it for revenge or once I’ve got no other options or need SP for CAS, playing it from start is just impossible.
This is the perfect example of what I am talking about, I was desperately trying to fire at the Su-30 but Datalink kept switching targets all the time, the only 3 missiles that tried to go for the Su-30 failed and hadn’t even tried to track with IR.
The best part from that video we can see only 1 IRIS-T able to engage 1 KH-38 and only the last 3 missile trying to track enemy plane.
With all these new SPAAs its not really smart to spawn air, except for some edge cases (like rocky pit maps with lotsa cover or you’ve got super ordnance like KH-38).
The best lineup uses planes which don’t bump your Ground RB BR. EF2000, Tiger helis etc all bump the GRB BR ceiling, means you get no down tiers whatsoever.
You either include just jets/helis which are max GRB BR of 12.0 (Nado or F-4F ICE) or don’t use air at all. Believe me, its far more efficient. Anti air systems are really strong and air assets cost incredible amounts of spawn points. Its usually not worth it for mediocore jets/ordnance. Especially if you have jets like EF sitting at 13.0 GRB BR ceiling (lol, insane).
When you play a 12.0 GRB lineups, you dodge most of the KH-38 slingers and high end enemy MBTs as well. You get tons of down tiers with easier opposition to fight.
Swiss F-18 Hornet is at 12.7 GRB BR btw, with better ordnance than EF (Mavs are F&F). This also has to be said. Don’t bring the EF into GRB?