If Mirage 2000C-S5 move in 11.3, Mirage F1C can move too in 11.0?
If the planned BR changes are anything to go by, Gaijin will just continue to lower the BRs of “underperforming” (mostly balanced vehicles with deflated statistics, thanks to bad players using them) and further compress BRs instead of working on decompression
You don’t even need a group of players dedicated to stat manipulation, vehicles that require more skill to use tend to go down in BR, leading to problems like F-104s at 9.3
M1A1 12.0 VT4 12.7???
The F1C is objectively better as a plane to use in GRB, why would it move down?
Vehicle: Pvlvv m/42
Gamemode: Ground Realistic
BR Change: 1.7 → 1.3
Reason: Its anti-tank capability has been heavily reduced by the ammunition changes, while its two-man open-top design makes it extremely vulnerable. Compared to vehicles like the AS 42 and Flakpanzer I, 1.3 is a more appropriate BR.
But did those players play 120-140k battles each month and scored near 3 kps? You can look up t20 stats and see its played by plenty of people and they manage to maintain high kd for months
what
Vehicle: Pbv 301
Gamemode: Ground Realistic
BR Change: 2.3 → 2.0
Reason: The ammunition changes have significantly reduced its effectiveness against ground targets. While its enclosed design gives it better survivability than earlier Swedish 20 mm SPAA vehicles, a reduction to 2.0 better reflects its current performance.
3rd best tank when sorted by KS
3rd best when sorted by KD
3rd best when sorted by SL per game
This is from last month
Suggested addition:
Naval
RN Corazierre
4.3>4.0
Has the same main armament, and slightly weaker different secondary!AA as RN Vincenzo Gioberti which sits at 3.7.
Armour and performance is similar, and although Corazierre has a larger crew that alone doesn’t not justify a +0.7 bump.
Vehicle: Pvkv III
Gamemode: Ground Realistic
BR Change: 3.3 → 4.0
Reason: It should receive its historical APDS ammunition, which fits its high-zoom optics and improves its anti-armour capability. With APDS, it would better fit Sweden’s 4.0 lineup and should be grouped with the Pvkv II, allowing players who enjoy the Pvkv III to continue with the longer 75 mm gun.
Mode: GRB
Vehicle: F-5A(G)
BR Change: 10.7 > 10.3
Since F-5A’s were moved to 9.7, I believe there’s no reason for F-5A(G) to stay where it is. As far as I know, AGM-119A Penguin missile which was able to lock onto stationary ground vehicles doesn’t have that feature anymore, so it’s barely any better at killing ground targets than any other F-5A.
Vehicle: VEAK 40
Gamemode: Ground Arcade / Ground Realistic / Simulator
BR Change: 7.7 → 7.3
Reason: Removing the SAP-HEI slhpgr m/43 round would reduce its anti-tank capability, while replacing the current HEFI-T ammunition with slsgr m/483 and slsgr m/484 would improve muzzle velocity but make it a more dedicated SPAA. A BR of 7.3 would better reflect its reduced ground performance while maintaining its anti-air role.
Tiger 2 6.3 but E5 to 7.0 ? Wtf
No changes in bmpt br ?
The A(G) has better A2A missiles and a better RWR compared to the other F-5s that are moving down in BR
Vehicle : F-20A
Game Mode : Air Realistic Battles
Battle Rating : 12.3 → 12.0
Vehicle : Rooikat 105
Gamemode : Ground Realistic Battles
Change : 9.7 —> 9.3
Reason : Compared to the Rooikat MTTD, the Rooikat 105 features an additional smoke launcher and one more crew member, but in return, it has a manual loading mechanism.
Why is there a difference in BR between these two vehicles? The Rooikat 105 should be set to BR 9.3.
technically it can still lock but the range is about 1km as it always was
its just not good at locking onto tanks since its not meant for that
the bullpups however are decently effective
bmpt doesnt need changes in br
clearly it does, which is why I am suggesting a BR of 10.3, while other F-5A’s are getting a BR of 9.7


